Does Our Natural Affinity for Games Have a Place in the Classroom?

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“You don’t need fancy plugins or tech tools to make a great game—you just need a great story.” Adam Moler shares how turning a history lesson into a game in the classroom helped his students understand the world of ancient Romans. His game, Barbarian Battlefields, required his students to learn about the expanding Roman empire to prevent Rome from entering their territories. Moler says gamification increased the quality of students’ work and their completion rate. Read full article here

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