“You don’t need fancy plugins or tech tools to make a great game—you just need a great story.” Adam Moler shares how turning a history lesson into a game in the classroom helped his students understand the world of ancient Romans. His game, Barbarian Battlefields, required his students to learn about the expanding Roman empire to prevent Rome from entering their territories. Moler says gamification increased the quality of students’ work and their completion rate. Read full article here
Education
Overcoming Bias
Kai Cheng’s professor had a brilliant scheme. In his first lecture, he promised that each lecture would feature a “Lie of the Day”. But why? It made his students more attentive and analytical, poring over every detail of his lecture and making sense of why things were true. It was such a powerful teaching method that his students digested his most technical lectures quite easily because they tried so hard to catch his lie. The kicker? There was no lie in that first lecture; he had lied about that too! Read full article here